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Guild of dungeoneering cards
Guild of dungeoneering cards












guild of dungeoneering cards

So you want to pick a couple of trees and max them out each play. So if you've got Arcane I, Arcane II and Arcane I on three different pieces, you're at the max of Arcane IV and get four cards, the strongest of which gives you three health and two draw. How equipment works is that the characters have skill trees (Fire, Armor, Holy, Arcane, etc) that all start out at 0 and with each point on a piece of equipment you get a point and a progressively stronger card in a tree/trees. Pick one class to buy, then buy all the Loot options before buying more classes/blessings. The other two trees so far are a bit meh.Įxpanding the Loot tree is how you get stronger in the field, since that gives you stronger equipment drops. There's some room for improvement, but the core mechanic is solid.īruiser->Barbarian and Apprentice->Alchemist are the two better classes.

guild of dungeoneering cards

I've been playing this for the last couple of days. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits.

guild of dungeoneering cards guild of dungeoneering cards

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  • Manage your guild well and spend your hard earned ‘glory’ wisely to level up and unlock more rooms and equipment.
  • #Guild of dungeoneering cards upgrade

    Get to know each of your hero’s personality and traits, upgrade your existing heroes, and add new heroes while you try out new strategies to keep from sending them to their doom!.Entice, coax and bribe your heroes to clear the dungeons you build by strategically placing rooms, monsters and loot from the cards you are dealt.Restore your guild to its former glory as Dungeon Master by taking control of your fledgling group of heroes and leading them to victory! (after admitting to a few defeats of course).But will he be strong enough to take on the dungeon’s overlord? In between dungeon runs you manage your Guild, building new rooms to attract new classes of adventurer and to expand your decks of cards with more powerful items and events. Using cards drawn from your Guild decks, you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight. Guild of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. Become the ultimate Dungeon Master as you bribe, entice and coax your heroes through their adventures on a quest to restore your guild to its ultimate glory!














    Guild of dungeoneering cards